Now more than ever, many are beginning to think about how we can move our physical classroom education into the digital classroom. A shift that in many ways will open up new opportunities. But then what is important to think about? 💡💻
My colleagues here at Knowly and I sat down and thought about this and how we can contribute. After a number of skype coffees, we realized that our many conversations with industry experts and experiments with our customers resulted in a lot of ideas about how we can digitize physical education. ☕️🙌🏼
It now feels natural to share these tips with everyone out there who is currently thinking about how to think when converting a physical classroom education to a digital effort. Here are therefore concrete tips that we hope can be useful:
Create clear transfer goals 🎯
When we create material for an education both digital and physical, there are endless possibilities about what should be included. Our goal as educators, on the other hand, is to ensure that each individual leaves the education with useful things that can be used in their everyday lives. To ensure that we always have our eyes on the ball, it therefore helps enormously to write down what are called transfer goals early in the process. Simply described, it defines the behaviors and knowledge we want the participant to bring with them after the training.
Want to learn more about setting transfer goals? Check out our webinar on transfer goals.
Make a list of what is most important in your physical education 📝
When creating goals for your digital effort, it can be good to think about your physical counterpart and make a list of the most important steps there. Then make a priority order of which is absolutely most important to include first in the digital version.
Before you start creating material, sketch the whole layout on paper, in Word or similar 📖
To put all this together, it can be a good idea to start by sketching everything on a piece of paper or in Word before you start creating material. Imagine creating a table of contents in a book. When you are satisfied with the table of contents, start filling in the various chapters.
Work according to the philosophy "get stuff done" 💥
At the beginning of creation, it is important not to get stuck in details - write down the big features first. Therefore, do not start with the nice graphics, or the flashy movies. It may come later. Good enough is usually a good friend to be able to produce quickly when time is short.
Hope these tips can contribute to your creativity before creating digital material! We at Knowly would like to help in every way we can, so if you are curious about how we have supported our customers with this, just let us know and we will be more than happy to help 💛🤗